Projects
Breakdowns of systems design decisions, progression structure, implementation context, and lessons learned.
In development · 2026
Idle RPG (mobile hack and slash)
Current project: character, combat, progression and item economy designed as one system, specified and verified module by module, built AI-assisted.
- Character and builds
- Combat
- Progression
- Item economy
- Deterministic simulation

PC demo · November 2020
Siege: Tower Rush
Flagship systems and progression case study: an anti-tower-defence game with in-run upgrades and a persistent talent tree.

GMTK Game Jam 2023 · Browser
Polygon Strife
Role-reversal jam game: in-run progression, escalation and balance tuning, carried on to a released build after the jam.

Graduation project · PC
Elementium: Secrets of the Arkain
Graduation project: sole programmer on a team-built turn-based roguelite, an implementation-heavy contribution.

Global Game Jam 2023 · Solo, 48 hours
Struggle of a Tree
Solo 48-hour jam game centered on scope discipline and a replayability-minded core concept.

University team project · PC
Project Samuro
Mechanic-driven platformer built around one clone-based traversal rule, designed and coded by me as sole programmer.