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Elementium: Secrets of the Arkain

Graduation project · PC

Elementium: Secrets of the Arkain is a university team turn-based roguelite. This project is about implementation depth and systems architecture, not full design ownership.

Elementium gameplay screenshot

Project context

  • Status: Shipped
  • Platform: PC
  • Genre: Turn-Based Roguelite
  • Engine: Unity (C#)
  • Team context: University team, graduation project (Graduation Project I & II). I was the team's sole programmer, in a code base of 189 commits and 106 scripts.
  • Link: itch.io page

My role and responsibilities

  • Wrote all of the team's code as sole programmer, by hand, without AI assistance
  • Built technical structure for interconnected features
  • Worked across combat and progression-related support systems
  • Implemented spell, enemy, and boss functionality
  • Contributed to animation/VFX support and UI scripting

Scope and ownership note

This project should be read as implementation-heavy contribution inside a team production. I did not own the full game vision or all design decisions.

Technical systems focus

The key challenge was keeping interconnected systems reliable and maintainable as feature complexity increased.

I worked in areas including:

  • spell behavior and casting flow support
  • enemy and modifier-related systems
  • inventory and combat-adjacent gameplay structure
  • UI integration for gameplay-facing information
Elementium combat and UI screenshot

Outcome and lessons

Elementium is a major growth milestone in handling systemic complexity. It strengthened my ability to support design-heavy gameplay structures through practical architecture and implementation.

Main lessons:

  • clean system boundaries reduce integration issues
  • implementation decisions directly affect system readability
  • technical support work is crucial for design-heavy projects
Elementium spell systems screenshot