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Polygon Strife

GMTK Game Jam 2023 · Browser

Polygon Strife is a browser game jam project (GMTK 2023) where the player acts against an auto-playing survivor-like character by managing enemy pressure. My main contribution was systems design and balancing.

Polygon Strife gameplay screenshot

Project context

  • Status: Released build (iteration continued for eight months after the jam)
  • Platform: Browser
  • Genre: Strategy / Meta / Jam
  • Engine: Unity
  • Team context: Small jam team; 178 commits between July 2023 and March 2024
  • Link: itch.io page

My role and responsibilities

  • Helped define and structure the reverse-role core loop
  • Designed in-run progression and escalation logic
  • Balanced pacing, pressure, and decision clarity
  • Tuned difficulty progression under jam time constraints, then kept iterating after the jam to a released build

Design focus

The design problem was making the reversed role understandable in minutes, while keeping it strategically interesting.

Core questions I worked through:

  • What choices should the player make each moment?
  • How does pressure build without becoming noise?
  • How do we keep outcomes readable and fair?
Polygon Strife systems screenshot

Systems and balancing notes

Because this structure depends on pacing more than raw mechanical complexity, tuning mattered as much as concept. I focused on:

  • readable spawning choices
  • controlled escalation
  • clear feedback for success and failure
  • avoiding chaotic states that remove agency

Outcome and lessons

Polygon Strife is a strong systems project for short production timelines. It demonstrates practical balancing judgment and progression-aware design under pressure.

Main lessons:

  • unusual concepts need immediate rule clarity
  • pressure curves must be deliberate, not accidental
  • even jam-scale systems benefit from explicit progression thinking
Polygon Strife pacing screenshot