Game systems designer focused on progression.

I turn messy gameplay ideas into readable, buildable systems, with shipped work across PC, browser and mobile.

Projects

How I work

Player-facing rules first

Define the rules the player sees before anything else, then test them for clarity and pacing.

Progression on two timescales

Design for the next run and the next fifty hours: in-run choices that feed long-term goals.

Specified before it is built

Every system is written down with acceptance criteria, then verified against them once it exists.

Close to the implementation

Hands-on Unity and C# work keeps each design honest about what can actually be built.

Open to remote collaboration and part-time roles.

BSc in Digital Game Design, co-founder of EKSOT Games, and comfortable with async work across distributed teams.